
It contains game rules specific to this world such as the use of magic. The Magic World booklet, written by Steve Perrin and Gordon Monson, is a fantasy RPG similar to Dungeons & Dragons and RuneQuest. The Basic Role-Playing booklet was a summary of the game system devised by Greg Stafford and Lynn Willis in 1980. a 4-sided die, three 6-sided dice, an 8-sided die, and a 20-sided die.a cardboard sheet of figures to be cut out and used as figurines.Money from each setting could be converted to other worlds' currencies in the city. a 4-page leaflet explaining how to join the games together, using a neutral crossroads called the "City of Wonder" that would allow characters to move between the three RPGs.The game came as a boxed set that contained: Characters from one RPG could be shifted to the other RPGs with minimal adjustments. It was the industry's first multi-RPG product that would work with the same set of rules. In 1982, Chaosium published Worlds of Wonder, a collection of three RPGs that all used BRP as their rules system. In 1980, in an effort to create a standardized rule system, Chaosium published a generic game system called Basic Role-Playing ( BRP). Characters from one game couldn't be exported to another game without a complete overhaul of abilities, skills, weapons and equipment. Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.Ĭhaosium, like other early RPG publishers, created several games in different genres, each with its own set of rules for character generation, combat, etc. Steve Perrin, Steve Henderson, Gordon Monson, Greg Stafford, Lynn Willis
